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Pathfinder wrath of the righteous playful darkness
Pathfinder wrath of the righteous playful darkness













pathfinder wrath of the righteous playful darkness

When a deathsnatcher kills via negative levels, negative energy damage, or a death effect, the body immediately rises as an advanced bodak under the deathsnatcher’s control.ĭeathsnatchers dwell amid the ruins of fallen civilizations, where they play at being godlings worshiped by undead slaves. After 24 hours have passed, a negative level can be removed with a successful DC 26 Fortitude save. The deathsnatcher regains 5 hit points per negative level inflicted. For every claw attack that hits beyond the first, the soul rend inflicts 1 negative level. If a deathsnatcher hits a single creature with two or more claw attacks in 1 round, it deals an additional 1d8+13 points of damage to the creature. Sting-injury save Fort DC 28 frequency 1/round for 6 rounds, effect 1d4 Con drain, cure 2 consecutive saves. Skills Fly +27, Intimidate +29, Knowledge (planes, religion) +22, Perception +27, Stealth +27, Survival +27 Strategy by sharpedge.Im gonna try and min max my sorc some more so she can actually hit it in melee, but ofc hitting it with touch AC or saves is much easi. Str 23, Dex 21, Con 32, Int 16, Wis 21, Cha 24įeats Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell-Like Ability ( death knell) Oh yeah, and every buff under the sun including Greater Invis and Blur. Regen 10 stopped only by adamantine and positive energy. SR 36, strong saves, and of course shreds with both regular and STR damage from sneak attacks (it's a minmaxed combo of some favorite powergaming classes). Spell-Like Abilities (CL 18th concentration +25)Ĭonstant- deathwatch, greater magic weapon, shield of faithĪt will- animate dead, command undead (DC 19), death knell (DC 19), deeper darknessģ/day- control undead (DC 24), quickened death knell (DC 19)ġ/day- create greater undead, create undead, finger of death (DC 24) High 60s AC, low 60s flatfooted, low 30s touch. Special Attacks pounce, soul rend, swift spawning Hp 313 (19d10+209) regeneration 10 (positive energy)ĭefensive Abilities negative energy affinity Immune death effects Resist cold 30, fire 30 SR 29 Init +9 Senses deathwatch, scent, see in darkness Perception +27ĪC 33, touch 21, flat-footed 27 (+5 deflection, +5 Dex, +1 dodge, +12 natural)















Pathfinder wrath of the righteous playful darkness